
You end up finding help from people along the way and the game is played through your characters flashbacks. The backstory of the game is you, Robert Hawkins, is an American War Correspondent who is caught up in WW2 against various resistance groups. The game originally announced and showed various weapons in their early trailers and called them signature weapons, but they never made it into the game. Even with all the extensions of release dates, the game was never fully completed as announced. It was originally supposed to be released in 2012, but then pushed back to first half of 2013, then second half of 2013, and finally then 2014.

The game was developed by CI Games and published by Bandai Namco Games and was initially announced way back in 2011. The idea that Black has for the multiplayer, is that anyone should be able to hop on at any time as often or infrequently as they want, and have the same advantage as everyone else.Enemy Front, a World War 2 FPS, was released for PC, PlayStation 3, and Xbox 360 on June 10th 2014. You won’t be collecting experience to unlock perks or new weaponry. "I want a multiplayer game that I can pick up and play anytime," said Black. By funneling players into these isolated team versus team battles, you will spend less time moving from point to point, and more time aiming and shooting.īlack explained how much he hated leveling systems when it comes to online multiplayer. This corridor-like level design helps play into the combat that limits the need for quick 180-degree turns. It’s all about playing tug-of-war with the front line of battle along the level.

Players are being fed into team versus team shootouts, as opposed to multiple miniature skirmishes happening all over the map. The corridor design of the stages, as opposed to the open environments typically seen in other online shooters, plays into the overall design of Enemy Front.


The mode is called Conquest, and it’s a team based multiplayer mode where two teams work against one another to capture points in a corridor like level, as Black describes it. In a surprising revelation for a first-person shooter with online multiplayer, the team at City Interactive is focusing on one mode, and it’s not your standard deathmatch. We’ve already taken a healthy look at the single-player portion of Enemy Front and now Stuart Black, the creative director behind the game, has given us some insight into how multiplayer will work.
